ARKit

Catch the Ball: Motion Capture Game with ARKit and RealityKit

Sebastian Kotarski

Sebastian Kotarski

July 15, 2022
1 min read

Project: Catch the Ball

I wanted to gain experience in SceneKit and RealityKit frameworks. The idea of the game was taken from the original Xbox 360 game for Kinect. When I learned at WWDC that RealityKit lets you use the motion capture feature, the next thing I knew was that I wanted to implement the idea of "Catch the Ball" into iOS.

In general, you need an Airplay compatible TV or a Lightning cable with QuickTime Player enabled with iPhone screen mirroring. Another requirement is to have an iPhone or iPad compatible with ARKit.

There is a lot of improvement that can be done, but I approached this game as a challenge.

Note: MoCap is available on A12 and later.

Tech Stack: ARKit, RealityKit, SceneKit

View on GitHub

Tags

ARKit
RealityKit
SceneKit
motion capture
project

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