Catch the Ball: Motion Capture Game with ARKit and RealityKit
Sebastian Kotarski
Project: Catch the Ball
I wanted to gain experience in SceneKit and RealityKit frameworks. The idea of the game was taken from the original Xbox 360 game for Kinect. When I learned at WWDC that RealityKit lets you use the motion capture feature, the next thing I knew was that I wanted to implement the idea of "Catch the Ball" into iOS.
In general, you need an Airplay compatible TV or a Lightning cable with QuickTime Player enabled with iPhone screen mirroring. Another requirement is to have an iPhone or iPad compatible with ARKit.
There is a lot of improvement that can be done, but I approached this game as a challenge.
Note: MoCap is available on A12 and later.
Tech Stack: ARKit, RealityKit, SceneKit
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