How I Can Help
iOS and AR consulting — from code audits to hands-on development
Code Audit & Review
Deep dive into your iOS or AR codebase to identify issues, performance bottlenecks, and areas for improvement.
- Codebase analysis and architecture review
- Performance bottleneck identification
- Crash pattern analysis
- Memory leak detection
- Prioritized fix roadmap
- Written report with recommendations
Development & Optimization
Hands-on implementation — building AR features, fixing critical bugs, or optimizing performance.
- ARKit / RealityKit feature development
- Bug fixing and crash resolution
- Performance optimization (memory, CPU, GPU)
- CoreML model integration
- Unit tests for critical components
- Code review and knowledge transfer
Ongoing Collaboration
Embedded support for teams that need consistent AR/iOS expertise on a flexible basis.
- Dedicated hours per month
- Direct communication via Slack or Teams
- On-demand debugging sessions
- Architecture and technical guidance
- Code review for critical features
- visionOS and spatial computing support
Specialized Expertise
ARKit & RealityKit debugging
iOS performance optimization
ML model deployment to mobile
visionOS development challenges
Technical debt reduction
Third-party SDK integration
Memory management
Crash analysis & resolution
CoreML optimization
Spatial computing
Frequently Asked Questions
Everything you need to know about working together
It starts with a free discovery call where we discuss your project and challenges. From there, I'll propose a scope and timeline that fits your needs.
Yes, I'm happy to sign NDAs and confidentiality agreements. All client code and information is kept strictly confidential.
Both. I can work independently or integrate with your development team via Slack, GitHub, or your preferred tools.
Based in Poland (CET/CEST). I accommodate US and European time zones for calls and typically respond within 24 hours.
I specialize in iOS development with Swift, ARKit, RealityKit, CoreML, and visionOS. I also have experience with Metal, SceneKit, and spatial computing.
Both. I can help build new AR/iOS features from scratch or dive into an existing codebase to fix issues and optimize performance.